It provides 40 fighters, 200 new costumes, 34 new stages, a totally renewed UI which was quite different from the first iteration where it was just a blue filter put on top of some blurry images that nobody could even differentiate from each other. Currently, there are more than 10 DLCs available for this game but it is highly recommended to buy the Champion Edition and just not bother with anything else. The Arcade Edition was by far one of the most important additions since it added, well, Arcade mode which was strangely enough mission from the main game. With the release of a number of updates and releases like Street Fighter 5: Arcade Edition and finally the ultimate version Street Fighter 5: Champion Edition I think they have redeemed themselves. Remembering all of this and then looking at the base product was more than disappointing.Ĭapcom did a good one by starting to work on fixing their problem. Bryan Upton, NetEnt Director of Games has even shared his insight on the topic by stating that they were trying really hard to stay true to the original art style and sound effects that were present in the arcade iterations of the game. This can largely be attributed to the love and affection towards the franchise by the developing company. It was quite successful in its weird genre and managed to put itself on top online casino games lists a number of times. I remember the weirdest release was Street Fighter II: The World Warrior Slot game, which was developed by NetEnt for online gamblers. There were moments when the title was so popular companies left and right were paying to associate their products with Street Fighter. It was a painful sight for people like me who have loved and followed this franchise for as long as it has existed. Why would anyone have played this version while Ultra Street Fighter 4 was available on the same platforms is beyond any reasoning and thus nobody bothered?
The game also did not have an Xbox One port which is a strange thing to happen as Street Fighter is by far not a Playstation exclusive game. This obviously turned away a number of fans who just did not want to put up with this money dump. At the time of release, it was nothing but a glorified training session grinder. It included the DLC characters in it although to fight with these fighters you had to buy yet another DLC. The story mode was locked behind a DLC paywall. The game barely had any fighters or modes. Everyone wanted to get into the newer and better iteration of their favorite video game but to call the release “less than perfect” is going to be the same kind of overstatement as calling the last season of Game of Thrones a new Lord of the Rings. Street Fighter 5 | How Not To Do Itįans were anticipating Street Fighter 5.
How have things turned though? Street Fighter II was crowned a champion of fighting games since it managed to seal the deal with 15.5 million copies sold. Both of the games were released a couple of years ago but SF5 had an edge since it came out in 2016 while Tekken 7 joined the fray in 2018. Street Fighter 5 on the other hand is boasting 3.9 million copies sold at approximately the same time. Both of the games sold quite well with Tekken leading the race with more than 5 million copies sold at the start of 2020. So why did this happen? What caused such dismay in popularity and why are fans dropping Street Fighter as a whole at this point?įirst, let’s get one thing straight. However, things changed with the Street Fighter 5, which managed to sell a decent amount but nowhere near the Tekken 7 amount.
These two have been at it for a very long time trying to outsell each other on every front possible. While Street Fighter holds a candle by a couple of years as it was released in 1987, Tekken is not a new game either released in 1994 by BANDAI NAMCO Entertainment. Tekken and Street Fighter are both iconic fighting video games coming from the days of old.